|Subject:||The Editing Game - Round Two!|
|Author:||La Reina (Authenticated as La Reina)|
|Date:||December 26, 2011 at 8:21:47 AM|
Now, we've received submissions (not that it's closed - it's never too late to join, just pop over two posts down and add your original piece if you want to join and haven't), and it's time to actually start editing!
It's the classic writers' problem: too much words, or too little words. You've heard it, the saying goes both ways - "Don't overwrite it, just describe what you have to", "Show, not tell", "You have to explain things in detail so they can feel it", "We want eloquence, not a shopping list", and et cetera. Whichever side of the fence you're on (or maybe you're sitting on it), we'll tackle both editing styles in the game.
This time, we're going for wordiness first. Go on, provide some length. Take your chapter (or a passage or two from it, or just some paragraphs, and so on) and edit some parts of it to give it a fuller description. Let us know the exact shade of blue the couch was, how the carpet felt under bare feet, how the protagonist's heart was beating. Don't skimp on the descriptions and mood-setting passages (we'll slice and dice them later on, so go free now).
Glossary of La Reinaisms
Aheheh: onomatopoeia for a chuckle, esp. a mischievous one
Hurm: onomatopoeia for thinking; a standard reply when all else fails
Spam: an all-purpose word
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